This is a modular scene of a crime scene in a back alley. My goal was to try out the decal system in Unreal and how you could make modular units of things like dirt and graffiti. I collected a bunch of graffiti from textures.com and then edited them so I could change the colours of the graffiti in Unreal using the materials if I needed to. Models made in Maya, some high res versions in Mudbox. Textures made with Substance Painter and Photoshop. Rendered in Unreal Engine.